Automaton

30-10-2022

Little web game I made as a proof of concept. The player is given a small grid of cells and a set of rules to define a cellular automaton, and they must satisfy some conditions while constrained by the level. Unfortunately it was clear that it was a confusing mess to anyone who is unfamiliar with cellular automata.

The game is written in vanilla JS and uses p5 for rendering. I have written several desktop versions of this game in C# and C but none of them are as extensive as the web version.